Andrew McSweeney












Digital Scans (2023)
The process involving photogrammetric techniques are used within my practice to create scans and textures that are
accompanied by sound pieces. Digital models are built alongside these assets highlighting the thin border of physical and virtual worlds amongst mixed realities. Part of my work involves the creation 3D simulations that illustrate physics interactions within virtual environments. A playful process without physically interacting with objects or chosen subjects creating a coherent link between theoretical education and restoration practice. A tool for monitoring historical sites, organics elements from nature and documentation/preservation for future restoration.
Photogrammetric processes used in my work are relevant to its potential importance on digitally archiving content for future generations spanning across multiple disciplines including but not limited to education, visual art and academic research.
Video: Preview // Simulations with 3D scans taken from different locations in Ireland.
Software // Agisoft Metashape Pro, Reality Capture, Adobe Substance 3D Painter, Unity & Blender.